Follow

Partner Naming Conventions

In an effort to streamline the editorial process, it is important that content producers adhere to a naming convention that is uniform.   This will allow Jaunt VR to help you troubleshoot problems and reference material using a common language.

Note: If you would like to download a hard copy of this document for your records, see the attached PDF.

The Jaunt naming convention is as follows (descriptions below as to what each term means for our purposes):

[project code]_[scene #][setup letter]_[camera]_[take #]

Project code

The project code is a 3-6 alphanumeric abbreviation of the name of your project. (e.g. San Diego Comic Con 2015 becomes sdcc15).

  • please note that all letters should always be lower case

Decide on the name of your project and then send an e-mail to the Jaunt production, production@jauntvr.com, to receive your abbreviated code; we need to ensure that no two project codes are the same alphanumeric combinations. We will assign a project code to your project.

Scenes, Setup letters, and Take numbers

There are a few factors to take into consideration with these terms.

SCENE should be a number and it’s based on your script breakdown. A good rule of thumb is that a scene is everything that happens with one particular point of your story. It usually occurs in one location, using the same dialogue and similar action. Let’s take a look at a sample script to illustrate, assuming this is the beginning of the script:

* * *

FADE IN.

INT. BOB AND KENNY’S BEDROOM - AFTERNOON

Bob and Kenny (teenagers) stand in front of a new bunk bed.

They are arguing about who gets the top bunk.

KENNY

I’m taking the top bunk.

BOB

No way, I called it first.

KENNY

Yeah, but I’m the oldest.

Bob looks unhappy. 

CUT TO:

EXT. PLAYGROUND - MORNING

The next morning, Bob is playing on the jungle gym with his friend DEAN.

BOB

I’m telling you Dean, I’ve had enough. 

DEAN

Enough of recess?

BOB

No, you fool, enough of my brother!

FADE OUT.

 * * *

Now, in this script, Scene 1 would be the first scene with Kenny and Bob, inside their bedroom, looking at the bunk beds.

The first “setup letter” would actually be blank (no need for a letter when you’re on your first setup) and your slate would simply read “sc001”. Perhaps you set your camera right in the middle of the bedroom for this first setup. Your “take number” would be “tk001”. Every time you reshoot that exact setup without moving the camera or making any major changes to the dialogue or action, you simply adjust the take number, tk001, tk002, tk003, etc.

However, if you decide you want to move the position of the camera, or if you want to adjust where Kenny and Bob are standing in the room, or change any of the action in the scene, for example, you’d add an “a” to the Scene #, which represents a new camera setup. So “sc001” becomes “sc001a”, and you start with tk001 again in this setup. When you change the camera position or action again, you’d letter-up to “sc001b, tk001” and so on.

Now, let’s say you move on to shoot the scene on the playground with Bob and Dean. This is when you would change your Scene #. Since it comes next in the script, you’d probably call it “sc002”, but you could call it whatever you’d like as long as the number is unique to that new scene. If you think you might add scenes in between later, for example, you could call it “sc005”. As long as each section of your script has a unique scene number, everything will be fine. And again, you shoot “sc002, tk001”, tk002, tk003, etc. And if you change camera positions or actions, you start to letter-up the setups.

Note: It is unlikely that with the Jaunt cameras you’ll end up getting this many setups per scene, but if you run all the way through the letters a-z, you move to aa, ab, ac, etc.

Camera

This is the camera number. You’ll find this labeled on the base of the camera.

 

Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request
Powered by Zendesk